AA3 Grenade Throwing

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Grenades and Proper Use

The grenades found in America’s Army 3 consist of four types:

  • Fragmentation
  • Smoke
  • Stun
  • Incendiary

The throwing characteristics for each grenade are the same; however, the performance characteristics of each grenade greatly differ, therefore, care must be taken when throwing them.

Grenade Types

M67 Fragmentation Grenade

The M67 Fragmentation Grenade is the standard fragmentation grenade used in the U.S. Army. It contains high explosives that send fragments to kill or wound those who are unfortunate enough to be around when it goes off. The M67 has a fuse of 4-5 seconds.

M83 Smoke Grenade

The M83 Smoke Grenade is used to conceal movement by creating a cloud of white smoke for a given amount of time. The fuse on the M83 lasts for 4-5 seconds.

M84 Stun Grenade

The M84 Stun Grenade, also known as a flash bang grenade creates a bright flash, loud sound and concussive effect to disorient occupants of a room. It is most effective when used in enclosed areas. The M84’s fuse lasts for 2 seconds.

AN-M14 TH3 Incendiary Grenade

The AN-M14 TH3 Incendiary Grenade is an anti-material weapon. Containing a Thermate filler, the AN-M14 TH3 Incendiary Grenade can burn at temperatures in excess of 4,000 degrees fahrenheit for several seconds and has a fuse that lasts for about 4-5 seconds.

Using a Grenade


"Throwing" is the default method for deploying a hand grenade, which allows you to achieve maximum distance. In throwing mode, you will notice that your character's left arm is stretched out which can be used as an aiming reference. To throw the grenade, release the primary fire key.

Throw : Grenade Equipped
Throw : Grenade Equipped
Throw : Pulled Pin State
Throw : Pulled Pin State

Underhand Toss

The Underhand toss is effective for short range throws. To access the underhand toss function, select the grenade, and press the secondary fire button. The non-throwing hand will change to a clenched fist (see image below). To arm a grenade, press and hold down the primary fire key. You will see your character pull the pin. When you are ready to toss the grenade, release the primary fire button.

Underhand Toss : Grenade Equipped
Underhand Toss : Grenade Equipped
Underhand Toss : Pulled Pin State
Underhand Toss : Pulled Pin State

Cooking a Grenade

Cooking a hand grenade is when you release the safety spoon before throwing the grenade. This allows the fuse to burn a few seconds before you throw it, thereby allowing a shorter time to detonation when it lands near the enemy. To do this, press and hold down the primary fire key to arm the grenade. Then press (while holding down the primary key) the Rate of Fire change button. You will hear a “SPRING” sound which is the spoon coming off of the grenade. The grenade is now live. You can count to 1, 2 or 3 seconds before throwing the grenade. Counting more than 3 seconds is risky and is not advised. If you do not throw the grenade in time, it will explode.


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