AA3 Heads-Up Display (HUD)
Heads-Up Display (HUD) Legend
- Blue Force Tracker (BFT)
- Location Indicator
- Weapon Inventory
- Stamina Bar
- Anatomical Damage Model
- Rate of Fire Indicator
- Posture Indicator
- Health Bar
- Inventory Menu
- Round Timer
Blue Force Tracker (BFT)
The Blue Force Tracker (BFT) is used by Soldiers to track the locations of other Soldiers, objectives, cardinal directions, and information vital to success in combat. A Soldier can adjust the viewing distance of the map by rolling the mouse wheel.
The location indicator tells the Soldier what area of the map they currently occupy. If a player uses the Report Location command from the Communications Radial Menu, the player's current location is announced to the other players on their team.
The weapon inventory shows a Soldier which weapons they currently possess, and how many magazines they have for each weapon. A player may have a maximum of six weapons in their inventory.
The stamina bar shows how much stamina the Soldier has left. Stamina is used for sprinting and holding breath. As a player does either of those actions, the stamina bar will get smaller. If a Soldier has depleted their stamina, they cannot hold their breath or sprint. If a Soldier is not doing an action which uses stamina, the stamina bar will slowly replenish.
Anatomical Damage Model
The anatomical damage model shows where a Soldier has been wounded. When a player has been wounded in a specific area, that area will turn red. Every Soldier wears body armor on their torso, and it is represented by the color gray. Body armor can take two to three hits before being compromised. When a Soldier's armor has been compromised, it will change from gray to black.
Rate of Fire Indicator
The rate of fire indicator tells a player the fire mode of the Soldier's weapon. The weapon can be in three states: Semi-Automatic, Burst, and Automatic.
- Semi-Automatic - One Bullet icon
- Burst - Three Bullet icons
- Automatic - Seven Bullet icons
The posture indicator shows if the Soldier is standing, crouching, or prone. The posture icon is filled if the Soldier is in a Combat Stance, and unfilled if the Soldier is in a Tactical Stance.
The health bar indicates the current health status of the Soldier. If the Soldier is bleeding, the potential lost health will appear as a series of lines in the health box. Depending on the condition of the player, the color of the health bar will change. Green indicates a healthy Soldier, yellow indicates a Soldier in poor condition, and red indicates a Soldier in critical condition. If the health bar drops below the line in the health bar, the Soldier will fall unconscious.
The inventory menu shows the Soldier's inventory included various grenade types, Improved First Aid Kit (IFAK), and other equipment.
The round time shows how much time is left in the current round.
The crosshair indicates the general point where your weapon is aimed. When you fire your weapon, the shot fired will hit somewhere within that space. Movement will cause the cross hair to expand, while crouching or going prone will cause it to contract. To be the most accurate, a player should utilize their weapon's sights by clicking the right mouse button.