Create a Projector Tutorial

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Created by ODB_Spectre

1. Open Actor Class Browser
2. Locate Projectors
3. Click Plus Sign Next to Projectors

4. Select *DynamicProjector

5. Right Click in top viewport where u want projector and choose Add DynamicProjector here

6. Alight projector in view ports where u want it to project something

7. Right Click on Projector Icon and choose Dynamic Projector Properties

8. Click Plus next to Projector

9. Open Texture browser and make sure texture u want projected is displayed. for this example I am using Texture’T_AA2_FX.Decal.fx_decal_explosion’

10. Change FOV to say 10

11. Change MaxTraceDistance to 32

12. Click in the blank area for ProjTexture then if you selected a texture in the browser click use in my example Texture’T_AA2_FX.Decal.fx_decal_explosion’ appears after I click use.

13. Texture should now display if not move projector icon closer to the surface you want it displayed on or adjust MaxTraceDistance


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