U.S. Army Infantry Squad Organization

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The mission of the Infantry is to close with the enemy by means of fire and maneuver to defeat or capture him, or to repel his assault by fire, close combat, and counterattack. In America’s Army 3, you begin your career as a Soldier in a standard Infantry squad. A U.S. Army Infantry squad consists of 9-13 Soldiers led by a Staff Sergeant. Each squad is composed of 2 or more Fire Teams. Each Fire Teams consists of four men, led by a sergeant. A Fire Teams is comprised of 2 Riflemen, one being the Team Leader, a Grenadier, and an Automatic Rifleman. Sometimes a squad can be enhanced with Advanced Marksmen depending on the mission requirements.

Squad Positions

Squad Leader
The Squad Leader is in command of the squad and issues orders to the Fire Team Leaders. The Squad Leader is armed with either the M4 MWS or the M16A4, as well as an assortment of grenades. During the Battle Planning Phase before each round the Squad Leader has access to the Battle Planner and can lay down simple orders for his Fire Teams to execute. Although the Squad Leader is in command, he is a rifleman first and leads by example. The Squad Leader is designated with a Star Icon in the Role Selection Screen and is playable immediately upon creating a account.

Fire Team Leader
A Fire Team Leader commands one of the 4-man Fire Teams in the squad (Fire Team Alpha, Bravo, Charlie and Delta). He executes and disseminates the orders of the Squad Leader. A Fire Team Leader is armed with an M16A4 or an M4 MWS, as well as an assortment of grenades and is responsible for performing all the duties that are expected of the men in his fire team. The Fire Team Leader role is available immediately upon creating an account and is marked in the role selection screen with the Letter Designation of his Fire Team (A, B, C, D).

The Rifleman is the backbone of the US Army Infantry. Riflemen are disciplined, courageous, have extremely high morale, and they absolutely do-not-quit. The most versatile element of a Fire Team, the rifleman is equipped with either an M16A4 or M4 MWS and variety of hand grenades. The duties of a Rifleman include, executing the orders of his Fire Team and Squad Leaders, maneuvering and providing cover fire with his element, and completing his mission at whatever cost. The Rifleman role is available immediately upon creating an account and is designated in the Role Selection screen with the Single Round Icon.

Automatic Rifleman
Armed with the M249 SAWS (Squad Automatic Weapon System), the Automatic Rifleman combines devastating firepower with quick maneuverability. The Automatic Rifleman is essential in providing overwhelming volumes of suppressive fire from medium to long range. No Fire Team is complete without the Automatic Rifleman.

The Automatic Rifleman provides a Fire Team with a belt-fed light machine gun. The M249's high rate of fire, and large ammunition capacity gives a Squad/Fire Team a weapon that maintains a consistent rate of fire to provide cover for an advancing unit. However, this weapon has its drawbacks, particularly weight. Due to this, the Automatic Rifleman is the slowest among the classes available. To unlock the Automatic Rifleman class you must achieve a "Basic" score on the M249 portion of Weapons Familiarization. Automatic Riflemen are designated with the 3-Round Icon on the Class Selection menu.

The Grenadier is a key member of the U.S. Army Fire Team. Armed with an M16A4 and M320 grenade launcher, the Grenadier can deliver 40mm smoke and explosive rounds at point and area targets from medium to long distances. Although capable of providing support fire for the Squad/Fire Team, the Grenadier is a rifleman first and is expected to perform all the duties of a rifleman. In most missions each Fire Team is assigned one Grenadier. To play as the Grenadier you must pass the M320 portion of Weapons Familiarization with a "Basic" Score. The Grenadier class is marked with a grenade icon on the Role Selection screen.

Squad Designated Marksman
The SDM or Squad Designated Marksman supports the squad by laying down accurate rapid fire at distances beyond the normal engagement range of the Squad's Rifleman. The average Rifleman is trained to engage targets up to 300 meters away. A sniper engages targets beyond 600m while the SDM is trained to engage targets in "No Man's Land," the area between the capabilities of the two. Although the SDM receives much of the same training, he is not a sniper. The SDM is a rifleman and deploys as a member of a Squad. He maneuvers and engages with his Squad and never operates alone. To qualify to become a Squad Designated Marksman, you must score at least 36 or higher during Basic Rifle Marksmanship training. You can identify the SDM in the Role Selection Screen by the crosshair icon.


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