U.S. Army Weapons

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The regular U.S. Army has an arsenal of various weapons, from small arms to anti-tank weapons. During Basic Training (BCT) every Soldier must qualify with his/her standard rifle, the M16 (America's Army models the M16A2, but the Army has transitioned to the M16A3 and M16A4 models). Soldiers also train with a variety of other weapons during BCT, including the M249 Squad Assault Rifle (SAW), the M67 Fragmentary Grenade and the AT4 Anti-Armor Rocket. Depending on a Soldier's particular Military Occupational Specialty (MOS) they might also train and qualify with weapons such as the M203 Grenade, the M2 .50 cal Machine Gun and/or the Javelin Missile System. Many Infantry and Ranger units now employ the M4A1 Carbine Rifle, a more compact variant of the M16, due to its success in close-quarters and urban combat environments. Today the M4A1 is often seen outfitted with a variety of special sighting attachments such as the M68 Aimpoint or the ACOG Reflex.

However, as you have learned in U.S. Weapons training, every Soldier experiences other weapons in addition to the M16A2. As a Soldier advances in their America's Army experience, new opportunities become available allowing them to use new weapons and/or modify their weapons for specific mission objectives.

With the addition of America's Army: Special Forces, new weapons and modifications have become available. Although some of these weapons are only accessible upon completion of certain training requirements. The M9 pistol is assigned to Advanced Marksman (Snipers) as a means of secondary self-defense upon primary weapon malfunction or in the event of a close-quarters combat (CQB) situation when the primary weapon expends its current magazine and a combat reload isn't feasible.

Additionally, when playing as an Indigenous Forces Soldier, during Special Forces missions, certain foreign weapons will be assigned (such as the RPG-7 anti-tank weapon, AK-74 5.45mm assault rifle and RPK light machine gun). Once Special Forces training has been completed several additional weapons will become available, such as the M4A1 SOPMOD, which supports a variety of specialized sighting and other attachments. Additionally, as a Special Forces Weapons Sergeant (18B) the Special Purpose Rifle (SPR) is provided as a light sniper weapon.

The following is a complete list of playable U.S. weapons found in America’s Army:

M16A2 Assault Rifle

Specifications

Game Relevancy

Weapon Recognition Image

Ammunition:
5.56x45mm NATO ball rounds

Max Effective Rate of Fire:
45 rounds per minute (semi-auto)
90 rounds per minute (3-round burst)

Weight:
7.78 lbs (no sling or magazine)
8.79 lbs (30-round magazine)

Length:
39.63 inches

Range:
3,600 meters (maximum)
550 meters (max effective point target)
800 meters (max effective area target)

Firing Modes:
Semiautomatic (single round per trigger depress)
Burst (3-rounds per trigger depress)

Ammo Capacity:
30-round magazines

Special Features / Attachments:
Iron Sights

Mission Role / Assignment:
Infantry Rifleman

M4A1 Carbine

Specifications

Game Relevancy

Weapon Recognition Image

Ammunition:
5.56x45mm NATO ball rounds

Max Effective Rate of Fire:
45 rounds per minute (semi-auto)
90 rounds per minute (3-round burst)

Weight:
6.49 lbs (no sling or magazine)
7.50 lbs (30-round magazine)

Length:
29.35 inches (buttstock closed)
33.0 inches (buttstock open)

Range:
3,600 meters (maximum)
500 meters (max effective point target)
800 meters (max effective area target)

Firing Modes:
Semiautomatic (single round per trigger depress)
Automatic (unlimited rounds per trigger depress)

Ammo Capacity:
30-round magazines

Special Features / Attachments:
Iron Sights
ACOG Reflex Sight
M68 Aimpoint
M203 40mm Grenade Launcher
Suppressor
Harris Bipod

Mission Role / Assignment:
Infantry Squad Leader
Infantry Fire Team Leader
Ranger Rifleman
Special Forces Weapon Sergeant (18B)

M4A1 SOPMOD (Special Operations Peculuiar Modification)

Specifications

Game Relevancy

Weapon Recognition Image

Ammunition:
5.56x45mm NATO
Max Effective Rate Of Fire:
45 rounds per minute (semi-auto)
90 rounds per minute (3-round burst)
700-1000 rounds per minute (auto)
Range:
274m (max)
Muzzle Velocity:
924m/s
Length:
29.9in with stock extended, 26.8 with stock collapsed

Firing Modes:
Semiautomatic (single round per trigger depress)
Automatic (unlimited rounds per trigger depress)

Ammo Capacity:
30-round magazines

Special Features / Attachments:
Iron Sights
ACOG Reflex Sight
M68 Aimpoint
M203 40mm Grenade Launcher
Suppressor
Harris Bipod

Mission Role / Assignment:
Infantry Squad Leader
Infantry Fire Team Leader
Ranger Rifleman
Special Forces Weapon Sergeant (18C)

M16A2 / M203 Grenade Launcher

Specifications

Game Relevancy

Weapon Recognition Image

Features:
Semiautomatic, or burst fire only, grenade launcher, leaf sight
Caliber:
5.56x45mm NATO, and 40mm high explosive grenade
Ammunition Capacity:
30 round box magazine, grenades vary
Rate Of Fire:
12-15rpm (sustained), 45rpm (semi), 90rpm (burst), grenade is single shot only and must be reloaded after each shot
Range:
M16 component, 800m (max), 550m (effective); M203 component, 350yd (max for area target), 150yd (max for point target)
Muzzle Velocity:
975m/s
Length:
39.63in

Firing Modes:
Semiautomatic (single round per trigger depress)
Burst (3 rounds per trigger depress)

Ammo Capacity:
30-round magazines

Special Features / Attachments:
Iron Sights
Leaf Sight (M203)
M203 40mm Grenade Launcher

Mission Role / Assignment:

M249 Squad Automatic Weapon (SAW)

Specifications

Game Relevancy

Weapon Recognition Image

Features:
Automatic only, bipod
Caliber:
5.56x45mm NATO
Ammunition Capacity:
200 round belt
Rate Of Fire:
725rpm (cyclic), 85rpm (sustained)
Range:
1000m (max effective)
Muzzle Velocity:
915m/s
Length:
40.94in

Firing Modes:
Semiautomatic (single round per trigger depress)
Automatic (unlimited rounds per trigger depress)

Ammo Capacity:
200-round Belt

Special Features / Attachments:
Integrated Bipod

Mission Role / Assignment:

M24 SWS

Specifications

Game Relevancy

Weapon Recognition Image

Features:
Bolt action, bipod, 8x scope
Caliber:
7.62x51mm NATO
Ammunition Capacity:
5 round internal magazine
Rate Of Fire:
NA
Range:
800m (max effective)
Muzzle Velocity:
853m/s
Length:
43in

Firing Modes:
Semiautomatic (single round per trigger depress)

Ammo Capacity:
5-round magazines

Special Features / Attachments:
M3A Day Scope
Harris Bipod

Mission Role / Assignment:
Advanced Marksman

M82A1 SAMR

Specifications

Game Relevancy

Weapon Recognition Image

Features:
Semiautomatic, bipod, 10x scope
Caliber:
12.7x99mm (.50 cal BMG)
Ammunition Capacity:
10 round box magazine
Rate Of Fire:
NA
Range:
1800m (max effective)
Muzzle Velocity:
893m/s
Length:
57in

Firing Modes:
Semiautomatic (single round per trigger depress)

Ammo Capacity:
10-round box

Special Features / Attachments:
10x Day Scope
Integrated Bipod

Mission Role / Assignment:
Advanced Marksman

MK 12 MOD 0 Special Purpose Rifle (SPR)

Specifications

Game Relevancy

Weapon Recognition Image

Features:
Semiautomatic only, 8x scope, bipod, detachable suppressor
Caliber:
5.56x45mm NATO
Ammunition Capacity:
20 round box magazine
Rate Of Fire:
12-15rpm (sustained), 45rpm (semi)
Range:
800m (max), 550m (effective)
Muzzle Velocity:
948m/s
Length:
39.63in

Firing Modes:
Semiautomatic (single round per trigger depress)

Ammo Capacity:
20-round Box magazines

Special Features / Attachments:
8x Day Scope
Harris Bipod
Detachable Suppressor

Mission Role / Assignment:
Special Forces Advanced Marksman

Note : The firing rate of the SPR is slower in America’s Army compared to real life due to gameplay concerns.

M9 Beretta Pistol

Specifications

Weapon Recognition Image

Features:
Semiautomatic only
Caliber:
9x19mm NATO
Ammunition Capacity:
15 round box magazine
Rate Of Fire:
NA
Range:
50m
Muzzle Velocity:
365m/s
Length:
8.54in


Javelin Anti-tank Missile

Specifications

Weapon Recognition Image

Features:
Single-Shot, Fire and Forget. Command Launch Unit (CLU)
Caliber:
HEAT
Ammunition Capacity:
Single missile in disposable tube
Rate Of Fire:
N/A
Range:
2500m
Muzzle Velocity: Length:
1.76 meters

M136 AT4 Light Anti-Tank Weapon

Specifications

Weapon Recognition Image

Features:
Single-shot, disposable
Caliber:
84mm High Explosive Anti-Tank (HEAT)
Ammunition Capacity:
Single rocket in disposable tube
Rate Of Fire:
Single use
Range:
300m
Muzzle Velocity:
285m/s
Length:
40in

*BEWARE BACKBLAST!

M141 Bunker Defeat Munition (BDM)

Specifications

Weapon Recognition Image

Features:
Single-shot, disposable, extendable tube
Caliber:
83mm High Explosive Dual Purpose (HEDP), with follow-on fragmentation grenade
Ammunition Capacity:
Single rocket in disposable tube
Rate Of Fire:
Single use
Range:
15m-500m
Muzzle Velocity:
NA
Length:
32in (not extended), 54in (extended)

*BEWARE BACKBLAST!


M67 Fragmentation Grenade

Specifications

Weapon Recognition Image

Features:
Can be thrown, or rolled
Fuse Length:
4-5 seconds
Filler:
6.5 oz composition B explosive
Capabilities:
5m (lethal radius), 15m (casualty radius), however fragments can fly as far as 230m


M83 White Smoke Grenade

Specifications

Weapon Recognition Image

Features:
Can be thrown, or rolled
Fuse Length:
4-5 seconds
Filler:
11oz of Terphthalic Acid
Capabilities:
Generates white smoke


AN-M14 TH3 Incendiary Hand Grenade

Specifications

Weapon Recognition Image

Features:
Can be thrown, or rolled
Fuse Length:
4-5 seconds
Filler:
26.5 oz thermate (TH3) mixture
Capabilities:
Generates molten iron for incendiary effects


M84 Stun Grenade

Specifications

Weapon Recognition Image

Features:
Can be thrown, or rolled
Fuse Length:
1-2 seconds
Filler:
4.5g of Magnesium Mixture
Capabilities:
Generates blinding flash and sound effects


AGP-DB14 Door Breaching Charge

Specifications

Weapon Recognition Image

This is a field-constructed charge used to breach doors. However some doorways may be too strong for this charge, and would require heavier weaponry (e.g.: BDM). The charge has a 5-6 second fuse, and requires a few seconds to place onto the door.


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