Injuries, Wounds and Incapacitation

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When you are hit (e.g., by a bullet), the effects will have a stun effect. The magnitude of the stun effect is dependent on where you were hit. In the unfortunate event that a player becomes wounded, they are shown their health status in the lower right corner of the HUD. The Soldier's icon color depicts the general health of the player. Green meaning healthy, yellow meaning wounded, and red meaning critically wounded. If a player is bleeding, a flashing red blood drop will appear over this icon. A player can call for a medic only when they are wounded. Medics can restore a small amount of CEM, and stop bleeding. Below are descriptions of each health status.


Green
Healthy, can run at full speed. Stamina and CEM recharge at normal rates. Maximum stamina and CEM based on posture and movement speeds.
Yellow
Moderately wounded. Slower running speed. Stamina and CEM recharge slower, and the allowed maximum for both are reduced based on posture and movement speeds.
Red
Severely or critically wounded. Movement speed is very slow. Stamina and CEM recharge rate is greatly hindered, while the allowed maximum for stamina and CEM is lower than when moderately wounded. In most cases, one hit from any weapon can kill the player, including from a flashbang.

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